Runebind

Elemental Effects

Fire, frost, gas, and lightning are elemental modifiers that can be placed on weapons and armor.

On a weapon, an element has a chance to apply its effect on each hit you land.

On an armor piece, the modifier augments the ability on the armor piece (if any), and also has a chance to apply its effect to enemies that hit you.

Delivery

An element reaches an enemy in one of two ways.

A direct hit tags the enemy with the element. Weapon elemental modifiers do this, as do most abilities.

An AoE hit creates an elemental area, such as a gas cloud. For example, the blast ability and explosive bows do this alongside direct hits.

Reactions

Two elements meeting create a reaction.

  • Ignite: fire reaches a gas cloud. The cloud explodes and leaves a fire area.
  • Steam: fire and frost combine, on a single enemy or between two areas. Both cancel and the enemy takes steam damage.
  • Conduct: lightning reaches a gas cloud. The shock spreads through the cloud and hits every enemy inside.
  • Shatter: lightning hits a frozen enemy. It kills the enemy if the hit would be lethal. Otherwise the enemy keeps its freeze and you can try again.

Steam weakens enemies. Shatter finishes them.

A steamed enemy can't catch fire until the steam fades, so freezing a burning enemy in your gas cloud steams it instead of igniting the cloud.

Fire

Ignites an enemy for 5 seconds, dealing 3-6 damage on ignition. Re-hitting a burning enemy extends the fire.

With AoE, leaves fire on the ground for 8 seconds.

Fire and frost cancel on contact, releasing steam. Steam deals up to 30 damage, capped at half the enemy's health, and leaves them steamed: immune to fire for 15 seconds. Fire ignites gas clouds, causing a chain reaction that deals 15 damage to enemies inside.

Frost

Freezes an enemy, slowing it and dealing frost damage. Extinguishes fire.

With AoE, leaves frost on the ground for 8 seconds.

Lightning shatters a fully frozen enemy for 15 damage, but only when it would kill it. Heavy frost particles mark an enemy weak enough to shatter. Fire and frost cancel on contact, releasing steam. Steam deals up to 30 damage, capped at half the enemy's health, and leaves them steamed: immune to fire for 15 seconds.

Gas

Poisons and weakens an enemy for 5s-14s seconds.

With AoE, leaves a gas cloud for 8 seconds.

Fire ignites gas clouds, causing a chain reaction that deals 15 damage to enemies inside. Lightning conducts through gas clouds, shocking all enemies inside.

Lightning

Stuns an enemy for 0.5s-2.5s seconds and deals 1-4 damage. Chains to enemies within 3 blocks, up to 3 jumps, for 1 damage each. Ignites creepers.

Lightning shatters a fully frozen enemy for 15 damage, only when that would kill it. Armor still applies. Lightning conducts through gas clouds, shocking all enemies inside.