Wiki
Use /guide in-game for the latest info.
Equipment
Gear is found in dungeon chests and as drops from mobs. Every piece of equipment has base stats determined by its material and type.
Materials
Equipment comes in different materials. Higher materials have better base stats and more durability, making them last longer before breaking.
Durability
Every piece of gear has two durability values: current and maximum. Current durability drops as you use the item in combat. When it runs low, visit the Blacksmith to repair it.
Maximum durability is the cap that current durability can be restored to. Over time, through repairs, maximum durability decreases. When maximum durability gets too low, the item is near the end of its life.
Modifiers
Equipment can have modifiers that change its stats. These range from combat bonuses like extra damage to longevity bonuses, such as increased max durability or better repair efficiency.
The maximum amount of modifiers applicable to equipment depends on the item's type and tier. For example, an iron sword can hold many additional modifiers over a copper sword.
Modifiers come in colors indicating their rarity and general value: common (gray), rare (blue), epic (purple), legendary (yellow). The color of the item itself gives you a quick read on its overall modifier quality.
Some modifiers are unidentified when the item drops. The slot is occupied but you cannot see what it does. Use an identification rune to reveal these before doing anything else with the item.
Longevity Modifiers
Max durability and repair efficiency modifiers both extend how long an item lasts. Having both on the same item multiplies the effect.
The Blacksmith
The Blacksmith in the lobby handles repairs and runebinding. Repairs use the anvil minigame. Runes apply instantly.
The Anvil
When you repair, you heat the item and strike it. Each strike can succeed or fail. Building more heat increases the potential reward, but also increases the risk. Push too far and you can lose a lot. Pull out early and you play it safe.
Outcomes
The anvil can produce results ranging from a serious loss to a large gain. No matter how you play the anvil, the average outcome is always a small loss. The minigame is about managing the loss, not avoiding it.
Repairs
Repairs restore current durability but have a chance of reducing maximum durability through the anvil minigame. This means every repair brings the item slightly closer to the end of its life. Items with higher max durability need fewer repairs overall, so they degrade more slowly.
Runebinding
Runes are items found in dungeons that modify your equipment. Each rune type does something different. To apply a rune, place it with equipment at the Blacksmith.
Rune Variants
Runes come in different tiers and may have constraints. Tier affects the strength or odds of the rune's effect. Constraints limit which equipment a rune works on. A rune might only work on swords, or only on iron gear.
Identification Rune
Some gear drops with occupied but hidden modifier slots. This rune reveals what is in them. Higher tier improves your odds of revealing a good modifier.
Cleansing Rune
Removes one random negative modifier from the item. Warded modifiers cannot be affected. If any negative modifiers are focused, the rune will target one of them instead of picking randomly.
Inert Rune
Has no effect on its own. Take it to the Runescribe to inscribe a modifier onto it. See the Runescribe section for details. Higher tier improves your odds of inscribing a rarer modifier.
Inscribed Rune
Replaces one modifier on the item with the inscribed modifier. If the item already has that modifier type, it is guaranteed to be the one replaced. Warded modifiers cannot be replaced. If any modifiers are focused, the rune will target one of them instead of picking randomly.
Chaos Rune
Rerolls all eligible modifiers into random new ones. Warded and unidentified modifiers are not affected. If any modifiers are focused, only those are rerolled. All focus is consumed afterwards. Higher tier improves your odds of rolling higher-rarity modifiers.
Cursed Rune
Adds a new modifier slot with a random negative modifier. This is the only rune that increases the modifier count.
Warding Rune
Permanently protects one modifier from all future rune effects. A warded modifier cannot be targeted by any rune. If any modifiers are focused, the rune will target one of them instead of picking randomly. Higher tier improves your odds of warding a higher-rarity modifier.
Focus Rune
Marks one random non-warded, non-focused modifier as focused. Cleansing, inscribed, chaos, and warding runes will target focused modifiers instead of picking randomly. Multiple modifiers can be focused at once. Focus persists until a rune acts on the modifier.
The Runescribe
The Runescribe is a lobby NPC that creates inscribed runes from equipment.
How It Works
Place 5 pieces of equipment, dried essence, and an inert rune. A random modifier is picked from the equipment pool and inscribed onto the rune. All equipment is consumed in the process.
Modifier Selection
The modifier is chosen from all modifiers across the 5 items. Negative and common modifiers are more likely to be picked than rare ones. Duplicate modifiers across items significantly boost that modifier's odds. Higher tier inert runes shift the odds towards rarer modifiers.
Constraints
Every inscribed rune receives a constraint that limits which equipment it can be applied to. There are two types: material (iron, diamond, etc) and equipment type (sword, helmet, etc).
Material constraints are more common, weighted by item count. Type constraints are rarer, weighted by how many modifiers each item contributes. Exact odds are shown on the action button.
Tips
Matching equipment materials increases the chance of getting that material as a constraint. Low-rarity modifiers dilute the pool — use cleansing runes beforehand to remove them, or pick items with fewer modifiers. Equipment of any durability works, so nearly-broken gear is a good candidate.
Biomes
The dungeon is divided into biome zones of escalating difficulty. Higher biomes contain better loot. Getting into them requires two things: a catalyst and enough essence.
Catalysts
Catalysts are persistent consumable items. Using one at a biome gate consumes it. Catalysts for higher tier biomes are found inside lower ones.
You must decide whether to spend a catalyst now or save it for a better-prepared run. Higher-tier catalysts are scarce and valuable trade goods.
Essence
Essence is a resource dropped by mobs and chests during a run. It cannot be brought out of the dungeon and is lost on extraction. Essence is needed to open biome gates, but it also has other uses inside the dungeon.