Guide
This guide is a detailed reference on Runebind's mechanics for when you need it.
You don't need any of it to play. If you're new, start with the Getting Started chapter.
This wiki is accessible in-game via /guide.
You can also use /explain in-game while holding an item you wish to learn about. Use /help for commands.
Getting Started
Runebind is a dungeon crawler built around extraction. You enter a dungeon, fight through enemies, gather essence and loot, and get back out. If you die, you lose everything you had on you.
Read more →Modifiers
Equipment can have modifiers that change its stats. These range from combat bonuses like extra damage to special properties like lifesteal.
The maximum number of modifiers an item can hold depends on its type and tier. An iron sword, for example, holds far more modifiers than a copper sword.
Read more →Runes
Runes are items found in dungeons that modify your equipment. Each rune type does something different.
To apply a rune, place it together with equipment at the Blacksmith.
Read more →Abilities
Abilities are modifiers you may wear on your armor. You can have one ability per armor slot.
Abilities have cooldowns and cost charge to activate, which you can see above your hotbar.
Read more →Elemental Effects
Fire, frost, gas, and lightning are elemental modifiers that can be placed on weapons and armor.
On a weapon, an element has a chance to apply its effect on each hit you land.
On an armor piece, the modifier augments the ability on the armor piece (if any), and also has a chance to apply its effect to enemies that hit you.
Read more →Runescribe
The Runescribe is a town NPC that creates inscribed runes from equipment.
Read more →Ability Macros
The /ability command casts an ability straight from a command, so you can bind it to a key and skip the combo menu.
Client Mod
Minecraft can't put a command on a key by itself. Use a mod that sends a command on a keypress, like Lunar Client or CommandKeys on Modrinth. Point the key at any command below.
By Slot
/ability helmet fires the ability in your helmet slot. Swap helmet for chest, legs, or boots to reach the others.
By Name
/ability bolt fires a named ability from whichever slot holds it. Any equipped ability works: bolt, dash, blast, and so on. It fires from the first matching slot, checking helmet through boots.
Ability Lists
Pass a comma list and the first ability you have equipped fires:
/ability bolt,ricochet,scatter
One key covers several loadouts. Up to 15 names.