Modifiers
Equipment can have modifiers that change its stats. These range from combat bonuses like extra damage to special properties like lifesteal.
The maximum number of modifiers an item can hold depends on its type and tier. An iron sword, for example, holds far more modifiers than a copper sword.
Rarity
Modifiers come in colors indicating their rarity and general value: common (gray), rare (blue), epic (purple), legendary (yellow). The color of the item itself gives you a quick read on its overall modifier quality.
Identification
Some modifiers are unidentified when the item drops. The slot is occupied but you cannot see what it does. Use an identification rune to reveal these before doing anything else with the item.
Armor
Flat bonus or penalty to the armor points of the item.
Arrow Damage
Increases arrow damage on bows.
Attack Damage
Percentage bonus or penalty to the weapon's base damage per hit.
Attack Speed
Changes how quickly the weapon swings.
Beast Resistance
Reduces melee damage taken from beast mobs. View mob types in codex bestiary.
Blast Resistance
Reduces damage taken from explosions.
Charge Regen
Affects your ability charge regeneration rate.
Charge Speed
Reduces reload time on crossbows.
Damage Reduction
Changes the percentage of damage absorbed when blocking with a shield. Positive values block more, negative values let more damage through.
Durability Efficiency
Changes durability efficiency. Positive values give a chance to ignore durability damage, negative values give a chance to take double durability damage. For example, +100% durability efficiency effectively doubles durability.
Fall Damage
Reduces damage taken from falls. Found on boots.
Health Regen
Affects your health regeneration rate. For example, eating food will regenerate more or less health in total.
Instability
Destabilizes items, eventually corrupting them.
Knockback
Increases how far enemies are pushed back when hit.
Knockback Resistance
Reduces how far you get pushed when hit.
Lifesteal
Heals a percentage of the melee or arrow damage a weapon hit deals. Negative values drain your health when you attack.
Max Health
Increases or decreases your maximum hearts. Found on chestplates.
Movement Speed
Changes how fast you move.
Multishot
Crossbow fires three bolts at once instead of one.
Piercing
Crossbow bolts pass through multiple targets. Higher tiers pierce more enemies.
Projectile Resistance
Reduces damage taken from all projectiles: arrows, crossbow bolts, fireballs.
Punch
Increases knockback on bow shots.
Repair Cost
Changes the currency cost of repairing at the anvil. Positive values raise the cost, negative values lower it.
Shield Cooldown
Changes the recovery time after your shield is disabled by an axe hit.
Sweeping Damage
Increases the damage dealt to nearby enemies when landing a sweep attack with a sword. Sweep attacks only work when standing on the ground and not sprinting.
Undead Resistance
Reduces damage taken from undead mobs. View mob types in codex bestiary. Projectile damage from skeletons is not affected.