Runebind

Modifiers

Equipment can have modifiers that change its stats. These range from combat bonuses like extra damage to special properties like lifesteal.

The maximum number of modifiers an item can hold depends on its type and tier. An iron sword, for example, holds far more modifiers than a copper sword.

Some modifiers need a minimum item level.

Rarity

Modifiers come in colors indicating their rarity and general value: negative (red, works against you), common (gray), rare (blue, top third), epic (purple, top 5%), legendary (yellow, top 1%). The shares are among a modifier's positive rolls; how often a modifier rolls negative differs per modifier. The color of the item itself gives you a quick read on its overall modifier quality.

Identification

Some modifiers are unidentified when the item drops. The slot is occupied but you cannot see what it does. Use an identification rune to reveal these before doing anything else with the item.

Armor

Every 100 armor points effectively doubles your max health in the hits you can take. In other words, your damage is cut by armor / (armor + 100). Burning, freezing and falls ignore it.

Shown on items as: Thin, Plated, Reinforced, Fortified

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -10 to -5 (30% of rolls)
  • ✦Common: +5 to +12 (47% of rolls)
  • ✦Rare: +12 to +15 (20% of rolls)
  • ✦Epic: +15 to +26 (3% of rolls)
  • ✦Legendary: +27 to +30 (<1% of rolls)

Attack Speed

Changes how quickly the weapon swings.

Shown on items as: Clumsy, Light, Swift

Rolls on: sword, axe, spear, pickaxe

  • ✦Negative: -30% to -10% (35% of rolls)
  • ✦Common: +10% to +19% (43% of rolls)
  • ✦Rare: +19% to +28% (18% of rolls)
  • ✦Epic: +28% to +30% (3% of rolls)
  • ✦Legendary: +30% (<1% of rolls)

Beast Resistance

Extra armor that only counts against beast melee. See the codex bestiary.

Shown on items as: Tame, Wild, Primal

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20 to -10 (25% of rolls)
  • ✦Common: +10 to +25 (50% of rolls)
  • ✦Rare: +25 to +40 (21% of rolls)
  • ✦Epic: +40 to +51 (3% of rolls)
  • ✦Legendary: +52 to +70 (<1% of rolls)

Blast Resistance

Extra armor that only counts against explosions: creepers, TNT and blasts.

Shown on items as: Blast Vulnerability, Blast Resistance

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20 to -10 (25% of rolls)
  • ✦Common: +20 to +43 (50% of rolls)
  • ✦Rare: +43 to +64 (21% of rolls)
  • ✦Epic: +64 to +77 (3% of rolls)
  • ✦Legendary: +78 to +100 (<1% of rolls)

Charge Leech

Restores a percentage of the melee or arrow damage a weapon hit deals as ability charge. Negative values drain your charge when you attack.

Shown on items as: Decharged, Charged, Supercharged

Rolls on: sword, axe, spear, bow, crossbow

  • ✦Negative: -20% to -10% (25% of rolls)
  • ✦Common: +10% to +25% (50% of rolls)
  • ✦Rare: +25% to +29% (21% of rolls)
  • ✦Epic: +29% to +32% (3% of rolls)
  • ✦Legendary: +33% to +50% (<1% of rolls)

Charge Regen

Affects your ability charge regeneration rate.

Shown on items as: Muted, Attuned

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20% to -10% (50% of rolls)
  • ✦Common: +10% to +18% (33% of rolls)
  • ✦Rare: +18% to +28% (14% of rolls)
  • ✦Epic: +28% to +36% (2% of rolls)
  • ✦Legendary: +36% to +40% (<1% of rolls)

Cooldown

Changes the recovery time after your shield is disabled by an axe hit.

Shown on items as: Clumsy, Light, Swift

Rolls on: shield

  • ✦Negative: +1s to +3s (50% of rolls)
  • ✦Common: -0.9s to -0.5s (33% of rolls)
  • ✦Rare: -1.4s to -1s (14% of rolls)
  • ✦Epic: -1.5s to -1.4s (2% of rolls)
  • ✦Legendary: -1.5s (<1% of rolls)

Damage

Percentage bonus or penalty to the weapon's base damage per hit.

Shown on items as: Dull, Sharp, Polished, Whetted, Razored

Rolls on: sword, axe, spear, pickaxe

  • ✦Negative: -20% to -10% (35% of rolls)
  • ✦Common: +10% to +19% (43% of rolls)
  • ✦Rare: +19% to +37% (18% of rolls)
  • ✦Epic: +37% to +47% (3% of rolls)
  • ✦Legendary: +47% to +60% (<1% of rolls)

Defense

Changes the percentage of damage absorbed when blocking with a shield. Positive values block more, negative values let more damage through.

Shown on items as: Thin, Plated, Reinforced, Fortified

Rolls on: shield

  • ✦Negative: -10% to -5% (35% of rolls)
  • ✦Common: +3% to +7% (43% of rolls)
  • ✦Rare: +7% to +10% (18% of rolls)
  • ✦Epic: +10% to +12% (3% of rolls)
  • ✦Legendary: +12% (<1% of rolls)

Durability Efficiency

Changes durability efficiency. Positive values give a chance to ignore durability damage, negative values give a chance to take double durability damage. For example, +100% durability efficiency effectively doubles durability.

Shown on items as: Fragile, Durable, Resilient, Artisan, Unbreakable

Rolls on: sword, axe, spear, pickaxe, bow, crossbow, shield, helmet, chestplate, leggings, boots

  • ✦Negative: -50% to -30% (55% of rolls)
  • ✦Common: +25% to +44% (30% of rolls)
  • ✦Rare: +44% to +70% (13% of rolls)
  • ✦Epic: +71% to +93% (2% of rolls)
  • ✦Legendary: +93% to +100% (<1% of rolls)

Evasion

Swings and shots miss you outright with chance evasion / (evasion + 100). Over a fight that is the same as more health: every 100 points effectively doubles your max health. AoE damage, explosions, burning and falls always land. Evading a hit gives you 15 ticks of invulnerability against further hits

Shown on items as: Unwieldy, Evasive

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -10 to -5 (30% of rolls)
  • ✦Common: +5 to +12 (47% of rolls)
  • ✦Rare: +12 to +15 (20% of rolls)
  • ✦Epic: +15 to +26 (3% of rolls)
  • ✦Legendary: +27 to +30 (<1% of rolls)

Explosive

Rolls on: bow, crossbow

Damage

  • ✦Common: 2 to 3.2
  • ✦Rare: 3.2 to 3.6
  • ✦Epic: 3.6 to 3.9
  • ✦Legendary: 3.9 to 5

Radius

  • ✦Common: 2 to 2.8
  • ✦Rare: 2.8 to 3.1
  • ✦Epic: 3.1 to 3.3
  • ✦Legendary: 3.3 to 4

These stats share one roll: a strong result in one usually means a weaker result in the other.

Fall Damage Resistance

Reduces damage taken from falls. Found on boots.

Shown on items as: Padded, Cushioned, Weightless

Rolls on: boots

  • ✦Common: -46% to -25% (67% of rolls)
  • ✦Rare: -76% to -46% (28% of rolls)
  • ✦Epic: -87% to -76% (4% of rolls)
  • ✦Legendary: -90% to -87% (1% of rolls)

Feeble / Hasty

Rolls on: sword

Always

  • ✦-20% Damage

Attack Speed

  • ✦Common: +10% to +28% (67% of rolls)
  • ✦Rare: +28% to +38% (28% of rolls)
  • ✦Epic: +38% to +40% (4% of rolls)
  • ✦Legendary: +40% (1% of rolls)

Fire

Effect on hit: ignition

Rolls on: sword, axe, spear, pickaxe, bow, crossbow

Chance

  • ✦Common: 5% to 11%
  • ✦Rare: 11% to 13%
  • ✦Epic: 13% to 14%
  • ✦Legendary: 14% to 20%

Damage

  • ✦Common: 3 to 4.2
  • ✦Rare: 4.2 to 4.6
  • ✦Epic: 4.6 to 4.9
  • ✦Legendary: 4.9 to 6

These stats share one roll: a strong result in one usually means a weaker result in the other.

Fire

Effect on block: ignition

Rolls on: shield

Chance

  • ✦Common: 10% to 16%
  • ✦Rare: 16% to 18%
  • ✦Epic: 18% to 19%
  • ✦Legendary: 19% to 25%

Damage

  • ✦Common: 3 to 4.2
  • ✦Rare: 4.2 to 4.6
  • ✦Epic: 4.6 to 4.9
  • ✦Legendary: 4.9 to 6

These stats share one roll: a strong result in one usually means a weaker result in the other.

Fire Resistance

Extra armor that only counts against fire: ignition, burning and lava.

Shown on items as: Fire Vulnerability, Fire Resistance

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20 to -10 (25% of rolls)
  • ✦Common: +10 to +25 (50% of rolls)
  • ✦Rare: +25 to +40 (21% of rolls)
  • ✦Epic: +40 to +57 (3% of rolls)
  • ✦Legendary: +60 to +100 (<1% of rolls)

Frost

Effect on hit: frost

Rolls on: sword, axe, spear, pickaxe, bow, crossbow

Chance

  • ✦Common: 5% to 11%
  • ✦Rare: 11% to 13%
  • ✦Epic: 13% to 14%
  • ✦Legendary: 14% to 20%

Intensity

  • ✦Common: 0.7x to 1x
  • ✦Rare: 1x to 1.1x
  • ✦Epic: 1.1x to 1.2x
  • ✦Legendary: 1.2x to 1.5x

These stats share one roll: a strong result in one usually means a weaker result in the other.

Frost

Effect on block: frost

Rolls on: shield

Chance

  • ✦Common: 10% to 16%
  • ✦Rare: 16% to 18%
  • ✦Epic: 18% to 19%
  • ✦Legendary: 19% to 25%

Intensity

  • ✦Common: 0.7x to 1x
  • ✦Rare: 1x to 1.1x
  • ✦Epic: 1.1x to 1.2x
  • ✦Legendary: 1.2x to 1.5x

These stats share one roll: a strong result in one usually means a weaker result in the other.

Gas

Effect on hit: vulnerability

Rolls on: sword, axe, spear, pickaxe, bow, crossbow

Chance

  • ✦Common: 5% to 11%
  • ✦Rare: 11% to 13%
  • ✦Epic: 13% to 14%
  • ✦Legendary: 14% to 20%

Duration

  • ✦Common: 5s to 8.6s
  • ✦Rare: 8.6s to 9.9s
  • ✦Epic: 9.9s to 10.7s
  • ✦Legendary: 10.7s to 14s

These stats share one roll: a strong result in one usually means a weaker result in the other.

Gas

Effect on block: vulnerability

Rolls on: shield

Chance

  • ✦Common: 10% to 16%
  • ✦Rare: 16% to 18%
  • ✦Epic: 18% to 19%
  • ✦Legendary: 19% to 25%

Duration

  • ✦Common: 5s to 8.6s
  • ✦Rare: 8.6s to 9.9s
  • ✦Epic: 9.9s to 10.7s
  • ✦Legendary: 10.7s to 14s

These stats share one roll: a strong result in one usually means a weaker result in the other.

Health Regen

Affects your health regeneration rate. For example, eating food will regenerate more or less health in total.

Shown on items as: Waning, Soothing, Rejuvenating, Radiant

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -25% to -5% (35% of rolls)
  • ✦Common: +10% to +15% (43% of rolls)
  • ✦Rare: +15% to +24% (18% of rolls)
  • ✦Epic: +24% to +29% (3% of rolls)
  • ✦Legendary: +29% to +30% (<1% of rolls)

Knockback

Increases how far enemies are pushed back by your weapon's hits and shots.

Rolls on: sword, spear, bow

  • ✦Common: +50% to +150% (67% of rolls)
  • ✦Rare: +150% to +192% (28% of rolls)
  • ✦Epic: +193% to +198% (4% of rolls)
  • ✦Legendary: +199% to +200% (1% of rolls)

Knockback Resistance

Reduces how far you get pushed when hit.

Shown on items as: Steady, Rooted

Rolls on: shield, helmet, chestplate, leggings, boots

  • ✦Common: +10% to +19% (67% of rolls)
  • ✦Rare: +19% to +24% (28% of rolls)
  • ✦Epic: +24% to +25% (4% of rolls)
  • ✦Legendary: +25% (1% of rolls)

Lifesteal

Heals a percentage of the melee or arrow damage a weapon hit deals. Negative values drain your health when you attack.

Shown on items as: Burdened, Leeching, Siphoning, Devouring

Rolls on: sword, axe, spear, bow, crossbow

  • ✦Negative: -20% to -5% (55% of rolls)
  • ✦Common: +5% to +10% (30% of rolls)
  • ✦Rare: +10% to +17% (13% of rolls)
  • ✦Epic: +17% to +19% (2% of rolls)
  • ✦Legendary: +19% to +20% (<1% of rolls)

Lightning

Effect on hit: lightning

Rolls on: sword, axe, spear, pickaxe, bow, crossbow

Chance

  • ✦Common: 3% to 6%
  • ✦Rare: 6% to 7%
  • ✦Epic: 7%
  • ✦Legendary: 7% to 10%

Damage

  • ✦Common: 1 to 1.8
  • ✦Rare: 1.8 to 2.2
  • ✦Epic: 2.2 to 2.5
  • ✦Legendary: 2.5 to 4

Stun Duration

  • ✦Common: 0.5s to 1.3s
  • ✦Rare: 1.3s to 1.6s
  • ✦Epic: 1.6s to 1.8s
  • ✦Legendary: 1.8s to 2.5s

These stats share one roll: a strong result in one usually means a weaker result in the other.

Lightning

Effect on block: lightning

Rolls on: shield

Chance

  • ✦Common: 5% to 8%
  • ✦Rare: 8% to 9%
  • ✦Epic: 9%
  • ✦Legendary: 9% to 12%

Damage

  • ✦Common: 1 to 1.8
  • ✦Rare: 1.8 to 2.2
  • ✦Epic: 2.2 to 2.5
  • ✦Legendary: 2.5 to 4

Stun Duration

  • ✦Common: 0.5s to 1.3s
  • ✦Rare: 1.3s to 1.6s
  • ✦Epic: 1.6s to 1.8s
  • ✦Legendary: 1.8s to 2.5s

These stats share one roll: a strong result in one usually means a weaker result in the other.

Luck

Chance to find a rare item.

Shown on items as: Unlucky, Lucky, Fortunate

Rolls on: pickaxe

  • ✦Negative: -50% to -10% (25% of rolls)
  • ✦Common: +10% to +68% (50% of rolls)
  • ✦Rare: +68% to +96% (21% of rolls)
  • ✦Epic: +96% to +123% (3% of rolls)
  • ✦Legendary: +128% to +200% (<1% of rolls)

Max Health

Increases or decreases your maximum health.

Shown on items as: Hollowed, Vital, Vibrant, Vigorous, Undying

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -4 to -2 (35% of rolls)
  • ✦Common: +2 to +4 (43% of rolls)
  • ✦Rare: +4 to +6 (18% of rolls)
  • ✦Epic: +6 to +7 (3% of rolls)
  • ✦Legendary: +7 to +8 (<1% of rolls)

Max Health %

Scales your maximum health, including skill and run bonuses. Summed across your armor.

Shown on items as: Hollowed, Vital, Vibrant, Vigorous, Undying

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20% to -10% (30% of rolls)
  • ✦Common: +10% to +17% (47% of rolls)
  • ✦Rare: +17% to +20% (20% of rolls)
  • ✦Epic: +20% to +28% (3% of rolls)
  • ✦Legendary: +28% to +30% (<1% of rolls)

Multishot

Rolls on: crossbow

Always

  • ✦+2 Multishot

Arrow Damage

  • ✦Common: -30% to -11% (67% of rolls)
  • ✦Rare: -11% to -2% (28% of rolls)
  • ✦Epic: -2% to -1% (4% of rolls)
  • ✦Legendary: -1% (1% of rolls)

Piercing

Rolls on: crossbow

Always

  • ✦+1 Piercing

Arrow Damage

  • ✦Common: -30% to -11% (67% of rolls)
  • ✦Rare: -11% to -2% (28% of rolls)
  • ✦Epic: -2% to -1% (4% of rolls)
  • ✦Legendary: -1% (1% of rolls)

Power

Changes the damage of arrows shot from this bow or crossbow.

Rolls on: bow

Arrow Damage

  • ✦Common: +50% to +67% (67% of rolls)
  • ✦Rare: +67% to +74% (28% of rolls)
  • ✦Epic: +74% to +80% (4% of rolls)
  • ✦Legendary: +81% to +100% (1% of rolls)

Projectile Resistance

Extra armor that only counts against arrows, bolts and fireballs.

Shown on items as: Splintered, Deflecting, Repelling

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20 to -10 (25% of rolls)
  • ✦Common: +10 to +25 (50% of rolls)
  • ✦Rare: +25 to +40 (21% of rolls)
  • ✦Epic: +40 to +57 (3% of rolls)
  • ✦Legendary: +60 to +100 (<1% of rolls)

Quick Charge

Rolls on: crossbow

Reload Speed

  • ✦Common: +25% to +50%
  • ✦Rare: +50%
  • ✦Epic: +50% to +75%
  • ✦Legendary: +75%

Arrow Damage

  • ✦Common: -30% to -11%
  • ✦Rare: -11% to -2%
  • ✦Epic: -2% to -1%
  • ✦Legendary: -1%

These stats share one roll: a strong result in one usually means a weaker result in the other.

Reach

Changes how far away you can hit enemies with this weapon.

Shown on items as: Stunted, Reaching, Lunging

Rolls on: sword, axe

  • ✦Negative: -0.5 to -0.2 (25% of rolls)
  • ✦Common: +0.3 to +0.7 (50% of rolls)
  • ✦Rare: +0.7 to +0.8 (21% of rolls)
  • ✦Epic: +0.8 to +1 (3% of rolls)
  • ✦Legendary: +1 to +1.5 (<1% of rolls)

Sweeping Damage

Increases the damage dealt to nearby enemies when landing a sweep attack with a sword. Sweep attacks only work when standing on the ground and not sprinting.

Shown on items as: Cleaving, Slashing, Reaping

Rolls on: sword

  • ✦Common: +25% to +46% (67% of rolls)
  • ✦Rare: +46% to +83% (28% of rolls)
  • ✦Epic: +84% to +97% (4% of rolls)
  • ✦Legendary: +97% to +100% (1% of rolls)

Thorns

Returns a percentage of each melee hit to the attacker. On armor, of the damage you take (after armor damage reduction), summed across your pieces. On a shield, of any hit you block.

Rolls on: shield, helmet, chestplate, leggings, boots

  • ✦Common: +10% to +26% (67% of rolls)
  • ✦Rare: +26% to +40% (28% of rolls)
  • ✦Epic: +40% to +50% (4% of rolls)
  • ✦Legendary: +51% to +100% (1% of rolls)

Undead Resistance

Extra armor that only counts against undead. See the codex bestiary. Skeleton arrows count as projectiles instead.

Shown on items as: Desecrated, Sacred, Divine

Rolls on: helmet, chestplate, leggings, boots

  • ✦Negative: -20 to -10 (25% of rolls)
  • ✦Common: +10 to +25 (50% of rolls)
  • ✦Rare: +25 to +40 (21% of rolls)
  • ✦Epic: +40 to +51 (3% of rolls)
  • ✦Legendary: +52 to +70 (<1% of rolls)