Modifiers
Equipment can have modifiers that change its stats. These range from combat bonuses like extra damage to special properties like lifesteal.
The maximum number of modifiers an item can hold depends on its type and tier. An iron sword, for example, holds far more modifiers than a copper sword.
Some modifiers need a minimum item level.
Rarity
Modifiers come in colors indicating their rarity and general value: negative (red, works against you), common (gray), rare (blue, top third), epic (purple, top 5%), legendary (yellow, top 1%). The shares are among a modifier's positive rolls; how often a modifier rolls negative differs per modifier. The color of the item itself gives you a quick read on its overall modifier quality.
Identification
Some modifiers are unidentified when the item drops. The slot is occupied but you cannot see what it does. Use an identification rune to reveal these before doing anything else with the item.
Armor
Every 100 armor points effectively doubles your max health in the hits you can take. In other words, your damage is cut by armor / (armor + 100). Burning, freezing and falls ignore it.
Shown on items as: Thin, Plated, Reinforced, Fortified
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -10 to -5 (30% of rolls)
- ✦Common: +5 to +12 (47% of rolls)
- ✦Rare: +12 to +15 (20% of rolls)
- ✦Epic: +15 to +26 (3% of rolls)
- ✦Legendary: +27 to +30 (<1% of rolls)
Attack Speed
Changes how quickly the weapon swings.
Shown on items as: Clumsy, Light, Swift
Rolls on: sword, axe, spear, pickaxe
- ✦Negative: -30% to -10% (35% of rolls)
- ✦Common: +10% to +19% (43% of rolls)
- ✦Rare: +19% to +28% (18% of rolls)
- ✦Epic: +28% to +30% (3% of rolls)
- ✦Legendary: +30% (<1% of rolls)
Beast Resistance
Extra armor that only counts against beast melee. See the codex bestiary.
Shown on items as: Tame, Wild, Primal
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20 to -10 (25% of rolls)
- ✦Common: +10 to +25 (50% of rolls)
- ✦Rare: +25 to +40 (21% of rolls)
- ✦Epic: +40 to +51 (3% of rolls)
- ✦Legendary: +52 to +70 (<1% of rolls)
Blast Resistance
Extra armor that only counts against explosions: creepers, TNT and blasts.
Shown on items as: Blast Vulnerability, Blast Resistance
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20 to -10 (25% of rolls)
- ✦Common: +20 to +43 (50% of rolls)
- ✦Rare: +43 to +64 (21% of rolls)
- ✦Epic: +64 to +77 (3% of rolls)
- ✦Legendary: +78 to +100 (<1% of rolls)
Charge Leech
Restores a percentage of the melee or arrow damage a weapon hit deals as ability charge. Negative values drain your charge when you attack.
Shown on items as: Decharged, Charged, Supercharged
Rolls on: sword, axe, spear, bow, crossbow
- ✦Negative: -20% to -10% (25% of rolls)
- ✦Common: +10% to +25% (50% of rolls)
- ✦Rare: +25% to +29% (21% of rolls)
- ✦Epic: +29% to +32% (3% of rolls)
- ✦Legendary: +33% to +50% (<1% of rolls)
Charge Regen
Affects your ability charge regeneration rate.
Shown on items as: Muted, Attuned
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20% to -10% (50% of rolls)
- ✦Common: +10% to +18% (33% of rolls)
- ✦Rare: +18% to +28% (14% of rolls)
- ✦Epic: +28% to +36% (2% of rolls)
- ✦Legendary: +36% to +40% (<1% of rolls)
Cooldown
Changes the recovery time after your shield is disabled by an axe hit.
Shown on items as: Clumsy, Light, Swift
Rolls on: shield
- ✦Negative: +1s to +3s (50% of rolls)
- ✦Common: -0.9s to -0.5s (33% of rolls)
- ✦Rare: -1.4s to -1s (14% of rolls)
- ✦Epic: -1.5s to -1.4s (2% of rolls)
- ✦Legendary: -1.5s (<1% of rolls)
Damage
Percentage bonus or penalty to the weapon's base damage per hit.
Shown on items as: Dull, Sharp, Polished, Whetted, Razored
Rolls on: sword, axe, spear, pickaxe
- ✦Negative: -20% to -10% (35% of rolls)
- ✦Common: +10% to +19% (43% of rolls)
- ✦Rare: +19% to +37% (18% of rolls)
- ✦Epic: +37% to +47% (3% of rolls)
- ✦Legendary: +47% to +60% (<1% of rolls)
Defense
Changes the percentage of damage absorbed when blocking with a shield. Positive values block more, negative values let more damage through.
Shown on items as: Thin, Plated, Reinforced, Fortified
Rolls on: shield
- ✦Negative: -10% to -5% (35% of rolls)
- ✦Common: +3% to +7% (43% of rolls)
- ✦Rare: +7% to +10% (18% of rolls)
- ✦Epic: +10% to +12% (3% of rolls)
- ✦Legendary: +12% (<1% of rolls)
Durability Efficiency
Changes durability efficiency. Positive values give a chance to ignore durability damage, negative values give a chance to take double durability damage. For example, +100% durability efficiency effectively doubles durability.
Shown on items as: Fragile, Durable, Resilient, Artisan, Unbreakable
Rolls on: sword, axe, spear, pickaxe, bow, crossbow, shield, helmet, chestplate, leggings, boots
- ✦Negative: -50% to -30% (55% of rolls)
- ✦Common: +25% to +44% (30% of rolls)
- ✦Rare: +44% to +70% (13% of rolls)
- ✦Epic: +71% to +93% (2% of rolls)
- ✦Legendary: +93% to +100% (<1% of rolls)
Evasion
Swings and shots miss you outright with chance evasion / (evasion + 100). Over a fight that is the same as more health: every 100 points effectively doubles your max health. AoE damage, explosions, burning and falls always land. Evading a hit gives you 15 ticks of invulnerability against further hits
Shown on items as: Unwieldy, Evasive
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -10 to -5 (30% of rolls)
- ✦Common: +5 to +12 (47% of rolls)
- ✦Rare: +12 to +15 (20% of rolls)
- ✦Epic: +15 to +26 (3% of rolls)
- ✦Legendary: +27 to +30 (<1% of rolls)
Explosive
Rolls on: bow, crossbow
Damage
- ✦Common: 2 to 3.2
- ✦Rare: 3.2 to 3.6
- ✦Epic: 3.6 to 3.9
- ✦Legendary: 3.9 to 5
Radius
- ✦Common: 2 to 2.8
- ✦Rare: 2.8 to 3.1
- ✦Epic: 3.1 to 3.3
- ✦Legendary: 3.3 to 4
These stats share one roll: a strong result in one usually means a weaker result in the other.
Fall Damage Resistance
Reduces damage taken from falls. Found on boots.
Shown on items as: Padded, Cushioned, Weightless
Rolls on: boots
- ✦Common: -46% to -25% (67% of rolls)
- ✦Rare: -76% to -46% (28% of rolls)
- ✦Epic: -87% to -76% (4% of rolls)
- ✦Legendary: -90% to -87% (1% of rolls)
Feeble / Hasty
Rolls on: sword
Always
- ✦-20% Damage
Attack Speed
- ✦Common: +10% to +28% (67% of rolls)
- ✦Rare: +28% to +38% (28% of rolls)
- ✦Epic: +38% to +40% (4% of rolls)
- ✦Legendary: +40% (1% of rolls)
Fire
Effect on hit: ignition
Rolls on: sword, axe, spear, pickaxe, bow, crossbow
Chance
- ✦Common: 5% to 11%
- ✦Rare: 11% to 13%
- ✦Epic: 13% to 14%
- ✦Legendary: 14% to 20%
Damage
- ✦Common: 3 to 4.2
- ✦Rare: 4.2 to 4.6
- ✦Epic: 4.6 to 4.9
- ✦Legendary: 4.9 to 6
These stats share one roll: a strong result in one usually means a weaker result in the other.
Fire
Effect on block: ignition
Rolls on: shield
Chance
- ✦Common: 10% to 16%
- ✦Rare: 16% to 18%
- ✦Epic: 18% to 19%
- ✦Legendary: 19% to 25%
Damage
- ✦Common: 3 to 4.2
- ✦Rare: 4.2 to 4.6
- ✦Epic: 4.6 to 4.9
- ✦Legendary: 4.9 to 6
These stats share one roll: a strong result in one usually means a weaker result in the other.
Fire Resistance
Extra armor that only counts against fire: ignition, burning and lava.
Shown on items as: Fire Vulnerability, Fire Resistance
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20 to -10 (25% of rolls)
- ✦Common: +10 to +25 (50% of rolls)
- ✦Rare: +25 to +40 (21% of rolls)
- ✦Epic: +40 to +57 (3% of rolls)
- ✦Legendary: +60 to +100 (<1% of rolls)
Frost
Effect on hit: frost
Rolls on: sword, axe, spear, pickaxe, bow, crossbow
Chance
- ✦Common: 5% to 11%
- ✦Rare: 11% to 13%
- ✦Epic: 13% to 14%
- ✦Legendary: 14% to 20%
Intensity
- ✦Common: 0.7x to 1x
- ✦Rare: 1x to 1.1x
- ✦Epic: 1.1x to 1.2x
- ✦Legendary: 1.2x to 1.5x
These stats share one roll: a strong result in one usually means a weaker result in the other.
Frost
Effect on block: frost
Rolls on: shield
Chance
- ✦Common: 10% to 16%
- ✦Rare: 16% to 18%
- ✦Epic: 18% to 19%
- ✦Legendary: 19% to 25%
Intensity
- ✦Common: 0.7x to 1x
- ✦Rare: 1x to 1.1x
- ✦Epic: 1.1x to 1.2x
- ✦Legendary: 1.2x to 1.5x
These stats share one roll: a strong result in one usually means a weaker result in the other.
Gas
Effect on hit: vulnerability
Rolls on: sword, axe, spear, pickaxe, bow, crossbow
Chance
- ✦Common: 5% to 11%
- ✦Rare: 11% to 13%
- ✦Epic: 13% to 14%
- ✦Legendary: 14% to 20%
Duration
- ✦Common: 5s to 8.6s
- ✦Rare: 8.6s to 9.9s
- ✦Epic: 9.9s to 10.7s
- ✦Legendary: 10.7s to 14s
These stats share one roll: a strong result in one usually means a weaker result in the other.
Gas
Effect on block: vulnerability
Rolls on: shield
Chance
- ✦Common: 10% to 16%
- ✦Rare: 16% to 18%
- ✦Epic: 18% to 19%
- ✦Legendary: 19% to 25%
Duration
- ✦Common: 5s to 8.6s
- ✦Rare: 8.6s to 9.9s
- ✦Epic: 9.9s to 10.7s
- ✦Legendary: 10.7s to 14s
These stats share one roll: a strong result in one usually means a weaker result in the other.
Health Regen
Affects your health regeneration rate. For example, eating food will regenerate more or less health in total.
Shown on items as: Waning, Soothing, Rejuvenating, Radiant
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -25% to -5% (35% of rolls)
- ✦Common: +10% to +15% (43% of rolls)
- ✦Rare: +15% to +24% (18% of rolls)
- ✦Epic: +24% to +29% (3% of rolls)
- ✦Legendary: +29% to +30% (<1% of rolls)
Knockback
Increases how far enemies are pushed back by your weapon's hits and shots.
Rolls on: sword, spear, bow
- ✦Common: +50% to +150% (67% of rolls)
- ✦Rare: +150% to +192% (28% of rolls)
- ✦Epic: +193% to +198% (4% of rolls)
- ✦Legendary: +199% to +200% (1% of rolls)
Knockback Resistance
Reduces how far you get pushed when hit.
Shown on items as: Steady, Rooted
Rolls on: shield, helmet, chestplate, leggings, boots
- ✦Common: +10% to +19% (67% of rolls)
- ✦Rare: +19% to +24% (28% of rolls)
- ✦Epic: +24% to +25% (4% of rolls)
- ✦Legendary: +25% (1% of rolls)
Lifesteal
Heals a percentage of the melee or arrow damage a weapon hit deals. Negative values drain your health when you attack.
Shown on items as: Burdened, Leeching, Siphoning, Devouring
Rolls on: sword, axe, spear, bow, crossbow
- ✦Negative: -20% to -5% (55% of rolls)
- ✦Common: +5% to +10% (30% of rolls)
- ✦Rare: +10% to +17% (13% of rolls)
- ✦Epic: +17% to +19% (2% of rolls)
- ✦Legendary: +19% to +20% (<1% of rolls)
Lightning
Effect on hit: lightning
Rolls on: sword, axe, spear, pickaxe, bow, crossbow
Chance
- ✦Common: 3% to 6%
- ✦Rare: 6% to 7%
- ✦Epic: 7%
- ✦Legendary: 7% to 10%
Damage
- ✦Common: 1 to 1.8
- ✦Rare: 1.8 to 2.2
- ✦Epic: 2.2 to 2.5
- ✦Legendary: 2.5 to 4
Stun Duration
- ✦Common: 0.5s to 1.3s
- ✦Rare: 1.3s to 1.6s
- ✦Epic: 1.6s to 1.8s
- ✦Legendary: 1.8s to 2.5s
These stats share one roll: a strong result in one usually means a weaker result in the other.
Lightning
Effect on block: lightning
Rolls on: shield
Chance
- ✦Common: 5% to 8%
- ✦Rare: 8% to 9%
- ✦Epic: 9%
- ✦Legendary: 9% to 12%
Damage
- ✦Common: 1 to 1.8
- ✦Rare: 1.8 to 2.2
- ✦Epic: 2.2 to 2.5
- ✦Legendary: 2.5 to 4
Stun Duration
- ✦Common: 0.5s to 1.3s
- ✦Rare: 1.3s to 1.6s
- ✦Epic: 1.6s to 1.8s
- ✦Legendary: 1.8s to 2.5s
These stats share one roll: a strong result in one usually means a weaker result in the other.
Luck
Chance to find a rare item.
Shown on items as: Unlucky, Lucky, Fortunate
Rolls on: pickaxe
- ✦Negative: -50% to -10% (25% of rolls)
- ✦Common: +10% to +68% (50% of rolls)
- ✦Rare: +68% to +96% (21% of rolls)
- ✦Epic: +96% to +123% (3% of rolls)
- ✦Legendary: +128% to +200% (<1% of rolls)
Max Health
Increases or decreases your maximum health.
Shown on items as: Hollowed, Vital, Vibrant, Vigorous, Undying
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -4 to -2 (35% of rolls)
- ✦Common: +2 to +4 (43% of rolls)
- ✦Rare: +4 to +6 (18% of rolls)
- ✦Epic: +6 to +7 (3% of rolls)
- ✦Legendary: +7 to +8 (<1% of rolls)
Max Health %
Scales your maximum health, including skill and run bonuses. Summed across your armor.
Shown on items as: Hollowed, Vital, Vibrant, Vigorous, Undying
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20% to -10% (30% of rolls)
- ✦Common: +10% to +17% (47% of rolls)
- ✦Rare: +17% to +20% (20% of rolls)
- ✦Epic: +20% to +28% (3% of rolls)
- ✦Legendary: +28% to +30% (<1% of rolls)
Multishot
Rolls on: crossbow
Always
- ✦+2 Multishot
Arrow Damage
- ✦Common: -30% to -11% (67% of rolls)
- ✦Rare: -11% to -2% (28% of rolls)
- ✦Epic: -2% to -1% (4% of rolls)
- ✦Legendary: -1% (1% of rolls)
Piercing
Rolls on: crossbow
Always
- ✦+1 Piercing
Arrow Damage
- ✦Common: -30% to -11% (67% of rolls)
- ✦Rare: -11% to -2% (28% of rolls)
- ✦Epic: -2% to -1% (4% of rolls)
- ✦Legendary: -1% (1% of rolls)
Power
Changes the damage of arrows shot from this bow or crossbow.
Rolls on: bow
Arrow Damage
- ✦Common: +50% to +67% (67% of rolls)
- ✦Rare: +67% to +74% (28% of rolls)
- ✦Epic: +74% to +80% (4% of rolls)
- ✦Legendary: +81% to +100% (1% of rolls)
Projectile Resistance
Extra armor that only counts against arrows, bolts and fireballs.
Shown on items as: Splintered, Deflecting, Repelling
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20 to -10 (25% of rolls)
- ✦Common: +10 to +25 (50% of rolls)
- ✦Rare: +25 to +40 (21% of rolls)
- ✦Epic: +40 to +57 (3% of rolls)
- ✦Legendary: +60 to +100 (<1% of rolls)
Quick Charge
Rolls on: crossbow
Reload Speed
- ✦Common: +25% to +50%
- ✦Rare: +50%
- ✦Epic: +50% to +75%
- ✦Legendary: +75%
Arrow Damage
- ✦Common: -30% to -11%
- ✦Rare: -11% to -2%
- ✦Epic: -2% to -1%
- ✦Legendary: -1%
These stats share one roll: a strong result in one usually means a weaker result in the other.
Reach
Changes how far away you can hit enemies with this weapon.
Shown on items as: Stunted, Reaching, Lunging
Rolls on: sword, axe
- ✦Negative: -0.5 to -0.2 (25% of rolls)
- ✦Common: +0.3 to +0.7 (50% of rolls)
- ✦Rare: +0.7 to +0.8 (21% of rolls)
- ✦Epic: +0.8 to +1 (3% of rolls)
- ✦Legendary: +1 to +1.5 (<1% of rolls)
Sweeping Damage
Increases the damage dealt to nearby enemies when landing a sweep attack with a sword. Sweep attacks only work when standing on the ground and not sprinting.
Shown on items as: Cleaving, Slashing, Reaping
Rolls on: sword
- ✦Common: +25% to +46% (67% of rolls)
- ✦Rare: +46% to +83% (28% of rolls)
- ✦Epic: +84% to +97% (4% of rolls)
- ✦Legendary: +97% to +100% (1% of rolls)
Thorns
Returns a percentage of each melee hit to the attacker. On armor, of the damage you take (after armor damage reduction), summed across your pieces. On a shield, of any hit you block.
Rolls on: shield, helmet, chestplate, leggings, boots
- ✦Common: +10% to +26% (67% of rolls)
- ✦Rare: +26% to +40% (28% of rolls)
- ✦Epic: +40% to +50% (4% of rolls)
- ✦Legendary: +51% to +100% (1% of rolls)
Undead Resistance
Extra armor that only counts against undead. See the codex bestiary. Skeleton arrows count as projectiles instead.
Shown on items as: Desecrated, Sacred, Divine
Rolls on: helmet, chestplate, leggings, boots
- ✦Negative: -20 to -10 (25% of rolls)
- ✦Common: +10 to +25 (50% of rolls)
- ✦Rare: +25 to +40 (21% of rolls)
- ✦Epic: +40 to +51 (3% of rolls)
- ✦Legendary: +52 to +70 (<1% of rolls)