Runebind

Modifiers

Equipment can have modifiers that change its stats. These range from combat bonuses like extra damage to special properties like lifesteal.

The maximum number of modifiers an item can hold depends on its type and tier. An iron sword, for example, holds far more modifiers than a copper sword.

Rarity

Modifiers come in colors indicating their rarity and general value: common (gray), rare (blue), epic (purple), legendary (yellow). The color of the item itself gives you a quick read on its overall modifier quality.

Identification

Some modifiers are unidentified when the item drops. The slot is occupied but you cannot see what it does. Use an identification rune to reveal these before doing anything else with the item.

Armor

Flat bonus or penalty to the armor points of the item.

Arrow Damage

Increases arrow damage on bows.

Attack Damage

Percentage bonus or penalty to the weapon's base damage per hit.

Attack Speed

Changes how quickly the weapon swings.

Beast Resistance

Reduces melee damage taken from beast mobs. View mob types in codex bestiary.

Blast Resistance

Reduces damage taken from explosions.

Charge Regen

Affects your ability charge regeneration rate.

Charge Speed

Reduces reload time on crossbows.

Damage Reduction

Changes the percentage of damage absorbed when blocking with a shield. Positive values block more, negative values let more damage through.

Durability Efficiency

Changes durability efficiency. Positive values give a chance to ignore durability damage, negative values give a chance to take double durability damage. For example, +100% durability efficiency effectively doubles durability.

Fall Damage

Reduces damage taken from falls. Found on boots.

Health Regen

Affects your health regeneration rate. For example, eating food will regenerate more or less health in total.

Instability

Destabilizes items, eventually corrupting them.

Knockback

Increases how far enemies are pushed back when hit.

Knockback Resistance

Reduces how far you get pushed when hit.

Lifesteal

Heals a percentage of the melee or arrow damage a weapon hit deals. Negative values drain your health when you attack.

Max Health

Increases or decreases your maximum hearts. Found on chestplates.

Movement Speed

Changes how fast you move.

Multishot

Crossbow fires three bolts at once instead of one.

Piercing

Crossbow bolts pass through multiple targets. Higher tiers pierce more enemies.

Projectile Resistance

Reduces damage taken from all projectiles: arrows, crossbow bolts, fireballs.

Punch

Increases knockback on bow shots.

Repair Cost

Changes the currency cost of repairing at the anvil. Positive values raise the cost, negative values lower it.

Shield Cooldown

Changes the recovery time after your shield is disabled by an axe hit.

Sweeping Damage

Increases the damage dealt to nearby enemies when landing a sweep attack with a sword. Sweep attacks only work when standing on the ground and not sprinting.

Undead Resistance

Reduces damage taken from undead mobs. View mob types in codex bestiary. Projectile damage from skeletons is not affected.